![]() ![]() ![]() Sleep deprivation (SD) is inherent to modern daily life and entails considerable social and health-related costs ( Carskadon, 2004). Our results show that processes akin to those in NREM sleep invade the activity of cortical circuits during SD, already in early sensory cortex. Recovery NREM sleep was associated with similar effects as SD with even greater magnitude, while auditory processing during REM sleep was similar to vigilant wakefulness. By contrast, SD decreased entrainment to rapid (≥20 Hz) click-trains, increased population synchrony, and increased the prevalence of sleep-like stimulus-induced silent periods, even when ongoing activity was similar. We found that frequency tuning, onset responses, and spontaneous firing rates were largely unaffected by SD. Here, we recorded spiking activity in rat auditory cortex along with polysomnography while presenting sounds during SD followed by recovery sleep. Specifically, which aspects of cortical processing are affected by sleep deprivation (SD), and whether they also affect early sensory regions, remains unclear. The second part of that test may actually be silly/irrelevant but it does illustrate that the chainfire is throttling the rate of fire for multi-tap on non-lasers.Įdited by Trev Firestorm, 24 April 2017 - 06:39 PM.Insufficient sleep is commonplace in modern lifestyle and can lead to grave outcomes, yet the changes in neuronal activity accumulating over hours of extended wakefulness remain poorly understood. When rapid triggering one group I got the standard chainfire rate, but by alternating both groups you can clearly get a faster rate of fire (same/similar to setting each AC in its own group and rolling the keys). I checked by assigning all ac/2 to 2 groups both on chainfire. Just went into testing grounds to double check using normal ac/2, yes infact it is throttling non-laser chainfires. Wait really? This explains alot, I tried this with a triple uac/2 setup and thought the failure was either my clickspeed or the uac doubletap. That's what I mean by 'rapid chain fire' Now take an srm boat and do the same. bind all lasers to mouse 1 and hit the chainfire toggle (backspace). Still don't know what I'm talking about? Take a laser boat mech. This feature prohibits that and actually causes insane heat spikes. What I'm asking Make all SRM's and other weapons (that seem fit) able to do this 'rapid chain fire' by button mashing just like lasers are able to do! Why?: I can't bind all 9 missile slots on the Archer so I have to use chain fire on 3, however the whole point of the build is to shoot one shot at a time. ![]() With SRM's they are not able to do that chain rapid fire that I mentioned above, they are stuck to shooting one at a time slowly even if I mash my shoot button. ![]() If I tapped my fire slot 1 bind fast multiple times, 1 laser will fire every time I click no matter if the first one is done with its burn. If i hold click, they will chain fire 1 at a time normally. To describe it simply I'll use an example I have a bunch of lasers bound to fire slot 1 on chain fire. I have some of the weapons bound to chain fire (pressing backspace on a weapon group). This is something that has been bothering me but hasn't seemed like too big of a problem until i experimented with an Archer-5W build that used all 9 slots. Why?: I can't bind all 9 missile slots on the Archer so I have to use chain fire on 3, however the whole point of the build is to shoot one shot at a time. What I'm asking Make all SRM's and other weapons (that seem fit) able to do this 'rapid chain fire' by button mashing just like lasers are able to do! I have a bunch of lasers bound to fire slot 1 on chain fire. To describe it simply I'll use an example ![]()
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